

The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate. DLSS (Deep Learning Super Sampling) is an upscaling technology powered by AI. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. Allows you to view in 3D (if you have a 3D display and glasses). The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. It is measured in millions of texels applied per second. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. It especially helps with anti-aliasing, HDR and high resolutions. The Radeon R7 Graphics was an integrated graphics solution by AMD, launched on February 17th. The higher the card's memory bandwidth, the faster the card will be in general. In the case of DDR type RAM, it should be multiplied by 2 once again.

It is worked out by multiplying the bus width by its memory speed. Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved past the external memory interface in one second.
